Today I decided, while eating my lunch at work, to doodle around on the back of some meeting notes. I thought I would make a little dungeon room, taking inspiration from Dyson Logos, but using a decidedly terrible ballpoint pen (vs the very nice ones he uses, though their name escapes me). It turned out… Continue reading Ballpoint Dungeon (Secret Room)
Godbound Word and Gifts List
I just played my first game of Godbound this last weekend and we had a blast! The game uses Words and Gifts associated to said words such that I found myself wishing there was a list of not only the Godbound words themselves, but a list of all the Gifts that go with them. I… Continue reading Godbound Word and Gifts List
Creating Heirloom Items
I was recently exchanging tweets with Alphastream regarding how we approach “Heirloom” type items, or items that progress in power along with the player as they level up. This is a commonly requested campaign feature from my players, and the subject comes up often online as well. I’ve approached these a few different ways and… Continue reading Creating Heirloom Items
Session 6: The Fortress
This is a recap of a session from my “Goldcrest” 5th Edition D&D Campaign. The artwork for the main image is from JJ Canvas. The Fortress Session Date: February 4th, 2018 Session Recap: The players level up to level 4 at the start of this session! In the last session, the players were guided by… Continue reading Session 6: The Fortress
Session 5: Entering the Feywild
This is a recap of a session from my “Goldcrest” 5th Edition D&D Campaign. The artwork for the main image is from Andreas Rocha. Entering the Feywild Session Date: January 7th, 2018 Session Recap: The players, following the trail of Ogres back to where they came from, became lost. They had crossed over into the… Continue reading Session 5: Entering the Feywild
Session 4: The Deep Wood
This is a recap of a session from my “Goldcrest” 5th Edition D&D Campaign. The artwork for the main image is from Andreas Rocha. The Deep Wood Session Date: December 17th, 2017 Session Recap: Kerr moved to the bar to sit next to the players. There was a lot of talk between sessions about what… Continue reading Session 4: The Deep Wood
Session 3: Kerr
This is a recap of a session from my “Goldcrest” 5th Edition D&D Campaign. The artwork for the main image is from Conceptopolis. Kerr Character Change The player who wanted to also play a Barbarian as the brother of Thokk decided to switch his class to Fighter for some variety, so we’re now locked in… Continue reading Session 3: Kerr
D&D Maze Encounter Design Approach
Approaching Mazes as a DM can be a daunting task. I’ve seen a number of people ask about how to approach them on /r/dnd recently and it got me thinking… how would I do it? This article is about how I would approach maze design. It is not “The Right” way, or “The Only” way,… Continue reading D&D Maze Encounter Design Approach
Session 2: High Pass
This is a recap of a session from my “Goldcrest” 5th Edition D&D Campaign. The artwork for the main image is from Andreas Rocha. Player Change After the first session, we did not invite the Rogue back (he was just a recent acquaintance of one of the players). In his place came a friend of… Continue reading Session 2: High Pass
Session 1: Goldcrest
This is a recap of a session from my “Goldcrest” 5th Edition D&D Campaign. The artwork for the main image is from Long-Pham. Campaign Recaps To set these up a bit, as this is the first one, I have been writing a paragraph or three describing what happened during the session. These do not cover… Continue reading Session 1: Goldcrest